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dc.contributor.author Randle, Oluwarotimi
dc.contributor.author Oyetade, Kayode
dc.date.accessioned 2025-10-20T11:08:35Z
dc.date.available 2025-10-20T11:08:35Z
dc.date.issued 2025
dc.date.submitted 2025
dc.identifier.issn 2521-0262
dc.identifier.issn 2662-012X
dc.identifier.uri http://hdl.handle.net/10386/5132
dc.description Journal article published in African Perspectives of Research in Teaching and Learning Journal Issue 1, Volume 9, 2025 en_US
dc.description.abstract Integrating digital arts playrooms into education provides an innovative opportunity to enrich creative learning for 21st-century students, notably within game studies. While digital tools and interactive spaces are gaining attention globally, there is limited research that specifically explores the dynamics of these innovative resources. This study seeks to examine the factors influencing students' utilization of digital arts playrooms as an innovative educational resource. To guide this exploration, the study employs the Unified Theory of Acceptance and Use of Technology as the theoretical framework, which helps identify key determinants of technology adoption. The study adopts a survey-based quantitative research design, utilizing data collected from 279 South African university students who have prior experience or exposure to the digital arts playroom. The research design involved demographic analysis, exploratory factor analysis, and regression analysis to identify significant predictors of usage. The findings reveal that effort expectancy, social influence, and facilitating conditions are significant predictors of digital arts playroom utilization, emphasizing the importance of these factors in shaping student engagement with digital art platforms. However, it was found that performance expectancy does not influence usage, possibly due to the novelty of the technology. This research contributes to educational practices by providing practical insights for enhancing creative learning experiences in game studies programs. By aligning theoretical perspectives with practical applications, the study advances the integration of digital tools in education, offering guidelines for educators and policymakers to effectively foster engagement with digital technologies. en_US
dc.format.extent 12 pages en_US
dc.language.iso en en_US
dc.publisher African Perspectives of Research in Teaching and Learning Journal (APORTAL) en_US
dc.relation.requires PDF en_US
dc.subject 21st-century Learning en_US
dc.subject Digital Arts Playroom en_US
dc.subject Educational Technology en_US
dc.subject Game Studies Program en_US
dc.subject Student Engagement en_US
dc.subject Technology Novelty en_US
dc.subject.lcsh Computer graphics en_US
dc.subject.lcsh Service learning en_US
dc.subject.lcsh Educational technology en_US
dc.subject.lcsh Novelties en_US
dc.title Examining the factors influencing undergraduate students’ use of digital arts playrooms in South African university game studies programs en_US
dc.type Article en_US


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